Amneka: Production Empire key art
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Amneka: Production Empire

Build amnecones, make matter, create planets. A 2015 space economy in your pocket, minigames included.

by World of Fun Games (Vladimir Shenkel, formerly RAWorks) · May 2015 · Android

Amneka: Production Empire is a 2015 Android space economy game with a pleasant obsession: build amnecones, generate matter and energy, and keep scaling up until you are personally responsible for the existence of planets, stars, and eventually galaxies.

Vladimir Shenkel, working as RAWorks (now World of Fun Games), launched it on Google Play in May 2015, promoted it on r/incremental_games in 2016, and renamed it Amneka: Space evolution along the way. The listing is still live under its new name, though the game has not been updated since November 2017.

What the loop feels like

You produce amnecones, and the amnecones produce matter. The numbers gather, the upgrades land, and the production engine hums along in the background of your phone. That's Amneka.

Matter becomes asteroids, asteroids become planets, planets become stars, and your economy stretches from a factory floor to a universe. That's Amneka.

Amneka gameplay

The systems doing the work

The core economy is a mining-and-upgrading chain: amnecones extract amnekoids, the ore funds further units, and you sell resources, rank up, and reinvest until the scale of the operation stops making sense in human terms. The twist that earned it attention was the arcade layer: when the waiting got long, embedded minigames of 2048 and Snake let active play earn speed-up boosts for the idle engine, a neat solution for players who could not sit still.

Progression ran through ranks and resource tiers with the game's own alien vocabulary, and the whole thing was designed to run passively in short check-ins, very much the early-Android idler shape. Community praise at launch centred on how polished it felt for a small indie mobile project, and on the minigame gimmick, which kept engaged players doing something rather than only waiting.

Where it stumbles

Monetisation aged badly even by 2016 standards: microtransactions ranged from a cheap ad-removal to aggressive, high-cost random spin mechanics for currency and resources, and the late game leaned on artificial slowdowns designed to nudge spending. Against the incrementals that were already running at the time, let alone later ones, it is extremely simple and thin on content, and the minigame gimmick was a first draft of an idea other games refined better, active play rewarding idle progress without a standalone puzzle bolted on. Honesty note: our mechanics research pass failed to identify this specific title and drifted to a different game, so the detail here rests on community discussion and the store record.

Playing it today

The Google Play listing is live under the Amneka: Space evolution name, published by the same developer, now World of Fun Games, but it is a finished 2015-2017 game with no updates in years and a dead official site. It survives as a period piece of early Android incremental design, still installable if your phone tolerates 2015-era apps. There was never an iOS, Steam or web release.

The verdict

A historical Android entry: ambitious scale, a couple of charming embedded minigames, and a development arc that ended in 2017. It is not a recommendation so much as a museum piece, worth a look if the space-economy niche appeals and your tolerance for old monetisation is high. The universe it builds is a pleasant place to visit; the shop inside it, less so.

If you like Amneka: Production Empire

mechanic-matched

© 2026 Idle Index — Game facts from the r/incremental_games community wiki. Editorial is ours.