Beat Around The Bush
A free meme incremental where you literally beat around a bush, hit the circles, dodge the exploding deer, and technically win the moment you start.
by JustJeff · 2025 · Steam
You technically beat Beat Around The Bush the moment you beat around the bush. The store page says so, twice. This is a game born from a YouTube Shorts series where the top comment decided the next feature, and it shows in the best way: a central bush you must smack around but never hit, red circles that pay out beat coins, a philosophical crab dispensing unhelpful advice, deer that wander in, nibble the bush and catastrophically explode. JustJeff built it, The Reef Production Co. published it, it is entirely free, and it sits at a Very Positive verdict on the strength of being exactly what it claims to be: a meme game not meant to be taken seriously.
What the loop feels like
You whack a circle, coins fly, a deer detonates somewhere in the distance. That's Beat Around The Bush.
You buy a faster swing, a longer reach, a snappier stride, and the coin rate climbs. That's Beat Around The Bush.
You unlock a golden upgrade, trigger a fake pop-up ad jumpscare, and remember this whole thing was crowdsourced by teenagers on YouTube. That's Beat Around The Bush.

Proximity striking and the stamina rhythm
The core gimmick, Proximity Striking, is a genuine little design joke: you are given a bat and told to hit around the bush, never on it. Striking the designated red circles on the ground earns currency, while hitting the bush itself or getting too close triggers hazards, up to and including being consumed. A stamina bar governs how much sprinting between circles you can do, which forces a rhythmic active loop rather than pure clicking. Currency funnels into the usual shop spread of walk speed, swing speed, critical hit chance and hit range, and then into the absurd tier: golden and RGB cosmetic upgrades and milestone bats, with a small chance per session of a jumpscare wave of fake pop-up ads to keep you honest. It is idle-adjacent rather than a true idle, there is no offline income and no prestige, the loop is active, short, and self-aware.

Where it stumbles
Replayability is zero by design: max the bats, buy the milestones, see the final cutscene, and the game is finished, about an hour or two after you started. Technical quirks surface in the community forums, including reports of bizarre performance hitches on high-end hardware and occasional fatal errors at boot, which is what happens when a meme jam goes commercial. And the joke has a half-life: if the dating-the-bush, exploding-deer brand of humor does not land for you, clicking red circles gets old fast. For free, that is a very forgiveable list.
Playing it today
Free on Steam for Windows, single-player with achievements and cloud saving. No mobile version verified under the same developer at check.
The verdict
A single-sitting joke with honest incremental bones underneath, and one of the cheapest possible ways to find out whether crowdsourced game design produces genius or chaos. It is both, in that order. If you want your idiom-based gaming fix extended, Loot Box Quest aims the same satirical energy at monetization, and Pomofarm is the cozy end of the same budget shelf.
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