Monster Hunting: Incremental Grind Forever
Fight, upgrade, recruit, prestige: an idle RPG that wears its numbers-go-up heart on its sleeve, with a 72-hour Time Bank.
by TCS Developer · 25 Sep, 2024 · Steam
The title tells you everything and hides the best part. Monster Hunting: Incremental Grind Forever is, on the surface, exactly what it says: monsters get fought, upgrades get bought, numbers go up. Underneath is a surprisingly complete RPG infrastructure, a recruit-able party, equipment trees, faction allegiances and a generous offline Time Bank, built by solo developer TCS Developer and released on Steam in late 2024.

What the loop feels like
Your hunters fight automatically, and the early game looks like a Clicker Heroes descendant: kill, collect gold and materials, buy the next multiplier. Then the systems start stacking. You recruit party members, then monsters, then actual boss monsters as allies, and suddenly you are balancing frontline and support roles against a regional boss check. That's Monster Hunting: Incremental Grind Forever.
The long game is missions and factions: you start a new mission (the prestige), bank three different currencies, funnel them into help, upgrades and equipment enhancement, and chase a rewards list the store page counts at over 1,800 entries, with new features unlocking all the way to level 900. That's the grind the title promised.
The named systems doing the work
Automated combat loops generate the gold, experience and crafting materials that everything else consumes. Party recruitment and management lets you configure a full roster rather than a lone hero, with latent, friendship, void and bonus boosts layering onto each member. Crafting and enhancement turns monster drops into gear; faction membership adds Faction Medallions and faction rewards on top. Prestige-style missions reset the run while regional progression across 12 areas keeps raising the stat checks, and the Time Bank collects offline minutes (starting around 72 hours of bankable time) you can spend simulating progress whenever you like.
Where it stumbles
Mid-game is where patience gets taxed: like most pure idle titles, it leans on waiting once the early multipliers stop carrying you, so anyone wanting hands-on action should look elsewhere. The art style draws fair comparisons to classic browser RPGs of the AdventureQuest era, which reads as nostalgic to some and dated to others. Players on the mobile side of the developer's catalogue have flagged small platform quirks, and the sheer density of stacked systems (temperaments, masteries, affinities, base camps) can overwhelm before it charms.
Playing it today
Monster Hunting: Incremental Grind Forever is on Steam for Windows, released in September 2024 (A$ 7.50 at our check). The r/incremental_games thread is the best deep-dive on first impressions. Players praising it consistently call out fair monetisation with no pay-to-win pressure, a rarity worth noting in this genre. If you want a comparable numbers-cathedral, Incremental Epic Hero and Tap Heroes sit nearby in the catalogue.
The verdict
A generous, deep idle RPG disguised as a meme title, best played as a secondary game you check in on through the day and let the Time Bank carry overnight. Expect some waiting walls, a dated look, and a lot of systems; get past the tutorial crust and it pays you back in steady, well-paced escalation.
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