The one star rated game
A first-game Spacebux idle that named itself after its own rating: 2.095 stars, worn proudly.
by Akuma_no_Tsubasa (u/Exportforce) · 13 July 2015 · Web (Kongregate, emulated)
The one star rated game is Akuma_no_Tsubasa's first game, built in Stencyl and released on Kongregate in July 2015, and the title is its own review: 2.095 stars from 759 ratings across roughly 25,600 plays, a score the developer leaned into rather than hid. This is the rare entry whose quality conversation is baked into its name, and the developer's own changelog commentary played along with the joke. It is an idle in the classic Kongregate mold: click for Spacebux, spend Spacebux on upgrades, watch the numbers obey.
What the loop feels like
You click for Spacebux, the Spacebux buy upgrades, and the title winks at you the entire time. That's The one star rated game.
It is a first game in every detectable way: the systems are the genre's opening chapter, the Stencyl tooling shows, and the ambition fits in a browser tab. But the self-awareness is genuine craft. Naming your first idle after its own mediocre rating is the kind of move that turns a forgettable tutorial project into a small piece of Kongregate folklore, and the community's ratings became part of the artwork. That's The one star rated game.
How it actually works
The documented facts are modest and the entry keeps them that way. It is an active-clicking idle with progression, the Spacebux economy being the whole machine, made with Stencyl as a first project by a developer whose Kongregate handle, Akuma_no_Tsubasa, is the author of record. The release date carries two candidates and the entry records both: the Reddit incremental-games wiki lists July 28th, while the release itself dates to July 13th, 2015. Both live in the record rather than one being quietly chosen.
The platform situation is the interesting part for preservation. The Kongregate game record is verified live and was last modified as recently as August 2025, which makes this one of the younger residents of the emulated-Flash cohort rather than a defunct one. The store thumbnail, a single 1025-pixel image, is the only art the game has: there is no screenshot gallery and never was, which was normal for Kongregate first projects and is exactly why the entry flags it. Anyone revisiting this game is visiting a Kongregate page, an emulator's goodwill, and a developer's first attempt, all at once.
Playing it today
On Kongregate via instant play, free, with the caveat that emulated playback is untested in our verification and Kongregate's Flash-era catalog lives on emulation goodwill. For first games that grew into landmarks, the catalog's genre-history shelf is the better investment, and Cookie Clicker remains the standard this one measured itself against, knowingly or not.
The verdict
A first game with perfect self-awareness: it named itself its own rating and dared the catalog to disagree. Two stars, for the record, and entirely deliberate.
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