Juiced Up!
An orange-juicing idle with easter-egg dogecoins: Lawrence Luk's 2013 game, orphaned by a domain move.
by Lawrence Luk (u/ChewyLuck) · December 2013 · Web (defunct, archived)
Juiced Up! is Lawrence Luk's orange-juicing idle from the genre's 2013 web wave, announced on r/incremental_games on the last day of that year with a link to lwluk.com/juicedup. It is a small, charming piece of the era: click oranges to collect them, juice them, chase the occasional golden orange, and let upgrades turn one orange at a time into an industry. It is also defunct, which makes this entry as much about a dead URL as a game.
What the loop feels like
You click the big orange, the oranges accumulate, and the juicer converts them into the glass. Upgrades raise the harvest per click and the flow per second, and production stops needing your hand. That's Juiced Up!.
Then the oddities arrive, the touches that made the genre's small games feel handmade: a golden orange now and then as a lucky jackpot, and every so often a dogecoin or a bitcoin falls out of the sky, the era's two jokes rendered as literal falling easter eggs. That's Juiced Up!.

The systems doing the work
The documented systems are the ones the announcement and the era's listing describe: click-to-collect orange harvesting, juicing as the conversion step, a small chance of golden oranges, and an upgrade tree driving orange and juice production. The listing on Almost Idle, an early catalog of the genre, filed it correctly as a JavaScript/HTML5 clicker and idler, the standard technology of the web incremental wave it belonged to. Nothing deeper is documented, and nothing deeper is claimed here.
Where it stumbles
The game's real stumble is its address. A domain move took lwluk.com to luk.xyz, the redirect now serves the developer's landing page instead of the game, and the original host went quiet without ever re-hosting its most charming artifact. Our honest gaps: no live screenshots exist anywhere, no review coverage did, and the Wayback capture of the page exists but playback of its JavaScript app through the archive is unverified, so whether it still runs is a coin flip we could not call.
Playing it today
The 2017 Wayback capture holds the page, and the game's own art, the big orange, the juice glass, the doge and the bitcoin, was recovered from the archive's asset folder and preserved here. Treat playable-via-archive as a candidate, not a promise, and the genre's living history as the better bet: Cookie Clicker never left, and Candy Box 2 still runs in a browser.
The verdict
A tiny, tidy 2013 idle with good easter-egg instincts and a survival rate typical of its breed. Domain moves kill games quietly; this one at least left its art behind.
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