O MOBILE
Unranked Dead 2d

Orc King

stanny1's Sword King sibling: luck-based forging, 20+ weapons, delisted from everywhere.

by stanny1 · October 2015 (iOS) · iOS / Kongregate (defunct)

Orc King is stanny1's 2015 idle RPG, and its premise flips the genre's usual casting: you are the monster. The human heroes who raided your homeland have cast you out, and you tap your way through knights, mages, archers, barbarians, pirates and skeleton warriors to take your homeland back, forging an arsenal of more than twenty weapon levels along the way. It launched as a web game on Kongregate around September 2015 and later reached phones, and today none of those versions exists any more.

What the loop felt like

You tap, the horde thins, and the spoils fund the forge. The forging system is the game's signature and its gamble: crafting and upgrading weapons is luck-based, running through axes, maces, warhammers and beyond across twenty-plus levels, with the community consensus recording that weapons could break on you. Each success pushed you into new pixel-art environments; each failure just cost you the attempt. The r/incremental_games announcement thread that same autumn shows a game updating briskly through its web era.

You fell from power, you tapped your way back through six enemy types, and the forge decided whether tonight was a triumph or a toast to the next attempt. That's Orc King.

What the record shows

The community paired it from the start with its near-identical sibling, Sword King, noting faster progression in the orc edition; this index carries a full entry for Sword King, and players deciding between them should read both. The criticism that survived is concrete: a steep paid-items ladder running from pocket change to a game's full price on a single purchase, and a forging system whose weapon-breaking rubbed players the wrong way. Beyond that, the trail goes cold, because every storefront entry died: Kongregate removed the game in the great Flash purge of 2020 through 2023, the App Store listing is a verified 404 with the lookup API returning nothing, no Android listing survives on Play or in the archives, and every archived store-page capture is itself a post-removal error page.

Where it stumbles

On its own terms: the paid-items ladder was steep for a small tap RPG, and weapon-breaking in a luck-based forge is the kind of friction that turns progression into punishment. As an artifact, it stumbles out of history entirely, with no playable copy anywhere and even the Wayback captures reduced to 404s. One provenance note kept honest: the community record calls stanny1 the creator of Sword King, while the surviving catalog data lists different names for the two games, so treat the sibling relationship as community consensus rather than settled fact.

Playing it today

There is no honest way to play it, and this entry links none: the web version redirects to nothing, the phone listings are gone, and no mirror has been verified. The Sword King entry carries the family context, and live browser idle RPGs like Knights and Dungeons carry the tap-and-forge itch. If you hold a working copy, the r/incremental_games community would genuinely like to hear from you.

The verdict

A defunct sibling with a documented family tree: luck-based forging, an inverted power fantasy, a steep items ladder, and an extinction event that took every storefront at once. Catalogued with exactly what the record supports and nothing invented in the gaps.

If you like Orc King

mechanic-matched

© 2026 Idle Index — Game facts from the r/incremental_games community wiki. Editorial is ours.