PokeClicker key art
Great Released 2d

PokeClicker

The open-source Pokemon idle remake: every region, 1,400+ species, one very legal grey area handled with care.

by PokeClicker Team (GPL-3.0, non-commercial) · 2019 · Web (pokeclicker.com)

PokeClicker is the open-source Pokemon idle remake, and it is the rare fan project with both scale and paperwork: GPL-3.0 licensed, strictly non-commercial, run by a volunteer team, and playable free at the official site. Inside is the whole handheld framing, all five regions from Kanto to Unova, more than 1,400 species counting forms, in a live open beta that has been actively developed for years.

What the loop feels like

You click a Pidgey until it faints, collect the berries it drops, and the berries quietly become the economy that funds your walk across Kanto. Click to attack wild Pokemon, buy upgrades so each click hits harder and each route pays better, and the handheld story starts replaying itself at incremental speed. That's PokeClicker.

Hours later you are juggling the region layer: gym badges, Elite 4 runs, Battle Frontier challenges, a Safari Zone, and an underground mining minigame for the fossil-and-orb economy. Meanwhile the hatchery turns your caught Pokemon into eggs, offline farming keeps the berries coming while the tab is closed, and automated shiny hunting chases the one-in-thousands sparkle in the background. That's PokeClicker.

How it actually works

The named systems stack like the games they adapt. Click-to-attack is the combat core, with damage upgrades scaling you through wild routes and bosses. The region progression mirrors the handheld story across Kanto, Johto, Hoenn, Sinnoh and Unova. The hatchery is the collection engine, turning catches into eggs and hatching them toward a living Pokedex. Berry farming, including offline growth, funds everything, and the underground and Dream Orb systems add a mining layer beneath it all. Saves import and export as text, which matters for a browser game. Nothing costs money, ever: no ads, no microtransactions, by license.

Where it stumbles

The honest gaps first: as a volunteer fan game there is no formal review trail to quote, and our research pass found community discussion rather than critical consensus. What the beta status itself tells you is the real caveat: features shift between versions, rough edges are expected, and a system you leaned on last month may be reworked this month. The grind is also unashamed, with long stretches where the correct play is closing the tab and letting the berries grow, and the sheer breadth of systems means new players face a wall of menus with a wiki on the side. That is the tax on this much content built by volunteers.

Playing it today

Free in the browser at the official site, with the source on GitHub under GPL-3.0 and a community wiki for the deeper systems. This entry handles the trademark question the way the project itself does: a fan work under a license that forbids commercial use, documented as such. If the collection-idle blend is what you are after, PokeIdle Extended is the neighbouring fan take.

The verdict

The definitive Pokemon idle and one of the biggest open-source fan projects in gaming: an active team, a real license, five regions and more than 1,400 reasons to keep clicking.

If you like PokeClicker

mechanic-matched

© 2026 Idle Index — Game facts from the r/incremental_games community wiki. Editorial is ours.