Rasterkhann key art
Unranked Dead 2d

Rasterkhann

seiyria's Persian-flavored pixel hero idle, dead with its domain, sprites recovered from Wayback.

by seiyria (B. Ross Russell) · 2020 · Web (defunct)

Rasterkhann is seiyria's Persian-flavored pixel hero idle, an alpha web game that lived at rasterkhann.com for a few months around August and September of 2020 and then disappeared with its domain. It is cataloged here as a verified-defunct entry: the URL no longer resolves at all, the domain was listed for sale by 2023, and everything that survives, from the hero sprites to the town map, survives because the Wayback Machine caught it. The name riffs on the Persian word for resurrection, which the game's current status turns into an accidental joke.

What the loop feels like

In its brief life the game ran as an offline-capable single-page app: a party of pixel heroes, an adventurer and a cleric and a guard among them, progressing through hero-RPG routines while the player steered upgrades. You left it running in a tab, came back, and the party was further along than you left it. That's Rasterkhann, as remembered through an archive.

Today the loop is the recovery one: open a Wayback snapshot from 2020, watch the Angular shell load, and browse the fifty-six hero sprites still sitting under the game's asset paths. The heroes are drawn, named, and waiting for a server that will never resolve. That's Rasterkhann now.

How it actually works

What is documented about the design is the shape rather than the detail. It was a hero and party RPG progression game, Persian-themed, built on Angular with an offline-capable shell so the game kept state in the browser. The recovered art inventory says a lot about intent: dozens of distinct hero classes, each with its own sprite, plus a hand-built town map file, from a developer better known in this genre for sustained, deliberate projects. No mechanical documentation survives, no feature list, no changelog, and this record declines to reconstruct systems it cannot verify.

The afterlife is the most well-evidenced part of the entry. The domain lapsed into a marketplace parking page, then into nonexistence; the last successful archive captures of the live game date to late 2020; and similarly named Persian-word domains checked during research turned out to be unrelated registrar holdings. The art team of one preserved fifty-six hero PNGs, favicons, and the town map, all recovered from archive snapshots and preserved above.

Where it stumbles

It stumbles out of history rather than design. There is no way to play it: no mirror, no rehost, no source release located, and the developer has not publicly revisited it. Documentation was thin even at launch, with no social thread or devlog surfaced from the period, so the alpha is remembered almost entirely through its assets. Players wanting a living version of the same hero-progression itch should look to entries that survived their own alphas, and anyone hoping the name implies a working resurrection will be disappointed by the registrar.

Playing it today

Nowhere, honestly: the original domain is gone and this entry exists to document what was, with recovered sprites and snapshots cited in the research record. The developer's other genre work remains available elsewhere, and if you want a hero idle that is actually alive, Hero Tale and Idle Pixel Legends both carry the pixel-party flag in playable form.

The verdict

A ghost with good sprites: an alpha idle from a capable developer, archived at the moment it was still becoming something, and preserved here as a record rather than a recommendation. The name promised resurrection; the archive is the closest it got.

If you like Rasterkhann

mechanic-matched

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