TimeKeeper
Shake the tree when the board turns green and shows zero. Timing is the whole game.
by TrashMaker · 11 Aug, 2024 · Steam
TimeKeeper is a free-to-play idle casual game built around one specific, oddly meditative verb. The store page explains it plainly: you can shake the tree pole again when the number on the time board turns green and shows zero, dropping fruits from the tree. TrashMaker released it on Steam in August 2024, and the whole design lives inside that sentence: a clock, a tree, and a shake that is only sometimes allowed.
What the loop feels like
The clock runs, the board counts down, and you wait with the specific patience of someone watching a kettle that pays you. The instant it hits zero and the green appears, you grab the trunk and shake hard, fruit falls, and the countdown begins again. That's TimeKeeper.
Then the days pass. The store copy is straightforward that several in-game days go by between shakes, and the fruit of your efforts sits in the branches until you claim it: if time passes and you do not collect, it stays on the tree forever. Eventually the tree gives its final yield, disappears, and leaves a stump that evokes nostalgia, before returning to do it all again. That's TimeKeeper.

How it actually works
Honesty requires a preface here: our mechanics research pass matched to a different game with the same name and stayed generic, and the criticism pass matched to a licensed tactical stealth title of the same name, so this description rests entirely on the store page. What it documents is a timer-gated idle with one interaction: a time board that must count down to zero and turn green before the tree can be shaken, a click-and-hold on the trunk followed by vigorous mouse shaking until the fruit falls, and inventory collection as the reward. The unusual touches are tonal rather than mechanical: uncollected fruit persists forever, and the tree itself has a mortality arc, retiring into a stump before reappearing. It is an idle built out of seconds rather than hours, with waiting as the primary resource and the shake as the only expression the game allows.
Where it stumbles
The review footprint is tiny, which is not a consensus so much as a shrug, and the free-to-play model means the game's economy may include monetization the store page does not detail, a reasonable suspicion for the platform rather than a confirmed flaw. A design built entirely on one timed verb will live or die on pacing, and with so little outside testimony there is no way to know which it is. Players who need systems to sink into will find nothing here to optimize beyond shake timing. The honest framing is that this is a small toy with one good idea, priced at zero, asking only the patience it is themed around.
Playing it today
Free on Steam for Windows. Tree-adjacent idles on this site include Idle Tree for the same trunk-tending pleasure at scale, and Time Is Honey for timers you actually farm.
The verdict
A free, tiny timing toy about permission trees and falling fruit. Shake when it turns green, enjoy the drop, and calibrate your expectations to the price.
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