XiuzhenWorld
Auto-battle your way from mortal to immortal, tame spirit beasts, and reincarnate stronger. Mixed on Steam, and it knows exactly what it is.
by Noforgetit · 2024 · Steam
XiuzhenWorld takes the oldest promise in the Xianxia genre, a mere mortal grinding their way up to immortality, and builds a 3D semi-idle game around it where the grinding is mostly the point. Noforgetit's cultivation RPG hands you a world of mobs, loot chests and capturable spirit beasts, then steps back while automated loops do the heavy lifting. There is no story to follow and no quest log to clear, and the Steam rating sits at Mixed or lower, which is a fair reflection of a game that some players find hypnotic and others find hollow depending entirely on how much they love watching cultivation numbers climb.
What the loop feels like
You set the auto-farm configurations, walk away, and come back to a pile of spirit stones, chests and experience. That's XiuzhenWorld.
A beast you captured an hour ago is still fighting beside you, and you cannot remember which one it was. That's XiuzhenWorld.

The leveling wall slows to a crawl, you trigger Reincarnation, and your baseline stats return dramatically stronger. That's XiuzhenWorld.
The systems on the path to immortality
The engine is auto-battle and AFK farming: configured well, your character grinds currency, gear and experience drops from mobs while you are away, and the standard advice is not to grind anything manually. Spirit beast taming is the signature system, since virtually every monster can be captured and deployed as a fighting pet, and getting high-utility beasts early measurably lifts damage and survival during automated runs. Combat skills number over ten, unlocking with levels mainly to cut mob-clear times. Loot runs on random treasure chests and equipment with randomized stats, upgraded further with spirit stones. Realm escalation chases power thresholds level by level, and Reincarnation is the prestige lever, wiping progress for enhanced base stats, best triggered once a leveling wall has properly slowed rather than the moment it appears.

Where it stumbles
Long-term players are blunt about the depth problem: followers and pets tend to feel identical regardless of rarity or type, sharing similar stat pools and basic skills, which drains the taming system of the personality it promises. Gear upgrades demand massive spirit stone counts that take what the community politely calls an ungodly amount of idle time unless you adjust settings or use built-in boosts. The late game pivots hard, morphing in the sacred realms into a resource-management, space-factory style builder that not every cultivation fan wants, and there is essentially no narrative to hold the loops together. Community consensus points players wanting a tighter cultivation experience toward Immortality Idle, which r/incremental_games generally regards as the stronger execution of the theme.
Playing it today
Live on Steam as a paid release, single-player, Windows, with the official English branch available. Desktop-only at check: no verified iOS or Android release exists under this name.
The verdict
A niche pick for cultivation-flavored numbers-go-up players who want an AFK engine with pets attached, best approached with expectations set to simmer rather than depth. For arena combat with more active steering, Tap Wizard 2 covers the same idle-RPG ground for free.
If you like XiuzhenWorld
mechanic-matched
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