Gummy Bears
The 2013 upgrade-timer incremental with no clicking, on purpose: 'didn't want to plagiarize Cookie Clicker'.
by teuchito · 2013 · Web (defunct, archived)
Gummy Bears is teuchito's 2013 amateur incremental, announced on r/incremental_games with a design thesis nobody else had: no clicking at all, on purpose, because the developer 'didn't want to plagiarize Cookie Clicker'. You buy upgrades, the timers run, the bears produce. Its Google Drive hosting died with the service (the tiny.cc shortlink now lands on a 404, verified), but the March 2014 Wayback capture is fully playable: HTML, all JS and CSS, all images.
What it was
An upgrade-timer incremental at v0.009 with three upgrades, from the era's amateur wave: a game of patience rather than reflexes, where every producer ran on its own countdown and the player's only verb was buying. The great bear artwork above (oso_grande.gif) and page background are the recovered art; one honest flag: the research could not visually inspect the downloads (CDX metadata and hashes stand in), so give the card art a look before production use.
Playing it today
Only through the Wayback capture, which preserves the game complete at its final 2014 state. It sits in the catalog beside the clickers it politely declined to imitate, Cookie Clicker chief among them.
The verdict
A small historical curiosity with a real design position: an idle that rejects its genre's central verb on ethical grounds, archived completely.
If you like Gummy Bears
mechanic-matched
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