Infinite Progression
A procedurally generated incremental that never ends, because finishing was never the point.
by Prestosilver · 19 Nov, 2021 · Steam
Every incremental eventually ends, whether by design or by exhaustion, and Prestosilver's Infinite Progression was built to argue with that premise. Released on Steam in late 2021, it is an experimental idle formatted as a stack of modules: each new module, bought once you bank enough currency, is randomly picked and interacts with everything above it in the stack. The game's claim is in its title, and its store page insists this one never ends.
What the loop feels like
You gather currencies, drive once-precious currencies into obsolescence, and buy the next module when the counter crosses the threshold. The stack reorganizes your whole economy every time, boosts and generators landing in random combinations, with a seed system that lets you replay the exact same module sequence on purpose if you find a run you like. That's Infinite Progression.
Beyond the base stack is the workshop layer: a Python plugin system and built-in mod maker, Steam Workshop support, and a Plus-Mode where you choose the next module instead of rolling for it. The game treats its own content as a starting kit and hands you the tools to extend it, which is either the whole point or a homework assignment depending on your temperament. That's Infinite Progression.

How it actually works
The named systems are the module stack, seeded procedural module selection, the ten-thousand-currency module threshold, Plus-Mode module choice, and the Python modding API with a built-in mod maker and Workshop distribution. One research note: our dedicated mechanics pass errored out, so this section rests on the store page documentation and the criticism pass, which is also why the fine detail of individual module behaviors is left undocumented here rather than reconstructed.
Where it stumbles
The criticism pass is blunt: early sentiment treated it as an unstable internal alpha rather than a cohesive game, and the randomized module generation has historically produced consecutive panels that roll identical, broken or progression-blocking types. Onboarding is weak enough that the store page explains the game better than the in-game interface does. Reception sits low across a small review pool, and against tightly engineered idlers it feels abstract and raw, randomizing the building blocks themselves without the tuned escalation that makes the genre tick.
Playing it today
On Steam for Windows, Mac and Linux, cheap, with Workshop mods extending the module pool. It is a tinkerer's idle more than a played one. If the experimental streak appeals but you want polish, Antimatter Dimensions and Your Chronicle are the structured counterparts in the catalog.
The verdict
A genuinely interesting idea wrapped in an unfinished object: the never-ending module stack is a real contribution to idle design, but the execution expects you to be part modder, part beta tester. Worth a look for tinkerers only.
If you like Infinite Progression
mechanic-matched
-ing Angler
An idle fishing game that promises you will not need to click. It keeps the promise.
AdVenture Communist
Worth your timeThe idle game with missions instead of mindless clicking: potatoes in, Supreme Einsteins out.
AI Tycoon
A satirical idle clicker about replacing every job on Earth with AI, one agent.exe click at a time.
Anubis Clicker
Click fast or you will die, says Anubis. Collect gold, hire the workforce, dodge the curses.